
Chris Kalwak
BSc in Multimedia Technology and Design
Studying
Professional Writing
(123)-456-7890
About
Originally from Eastern Europe, proceeded to teach myself English via friendships and media,. Emigrated the same year as my high-school graduation.
First to UK, where I got a BSc, then to Canada, where I plan on staying.
I juggle interests, I dabble in everything, I gather interests and information like a frustrated chipmunk. Fast learner, fast adapter, fast adopter.
Education
2020-2021
Centennial College - Toronto, Canada, class of 2021
Professional Writing, enrolled to graduate
2018-2020
Centennial College - Toronto, Canada, class of 2021
Game Development, stopped early by own decision
2015-2018
University of Kent - Canterbury, UK, class of 2018
BSc in Multimedia Technology and Design
2012-2015
Kolegium Europejskie - Krakow, Poland, class of 2015
IB high school
Skills and languages
Fluent in:
English and Polish
Codes in:
C, C#, HTML, CSS, JS, Java
Experience with:
Article Writing, Academic Writing, Fiction Writing, Copywriting, Game, Web, UX Design, Audio Production, Photography, Editing, SFX, VFX, 3D Modelling, Digital Art: Illustration and Paintingt
Software experience:
Entire Office Package, Adobe Photoshop, XD, Lightroom, Visual Studios, Brackets, Android Studio, Unity, Maya, Mudbox, After Effects, Wwise, Reaper, Clip Studio, & more.
Writing
Putting words on (sometimes digital) paper has been a past-time and passion of mine for years. Recently the passion has boiled over, and I've moved onto transforming a hobby that I'm good at into a job I'm great at.
Topics and types range through personal, humorous, academic, fantastical.
Notable projects
Storyworks
A major part of Professional Writing is the real-life experience it provides its students. During my first term I was put in contact with Ewan McNeil, VP of Webware.io, with whom I proceeded to work on multiple articles. Said pieces of writing were mostly focusing on e-commerce strategies, a topic I was only partially familiar with. As such, the major chunk of my initial work was to learn quickly, so that my writing was accurate and helpful to the intended audience.
Final WebWare deliverables

The working environment was professional, it echoed my other freelance work. We quickly found mutual agreement in our expectations, what was wanted from me, and when. I crafted an hourly budget for Ewan to approve, all deliverables were on time with no changes requested of me.

During the 2nd term however, we had a different client and a different structure. As one class we operated as an agency, everyone working with a single client; KITE. We were to deliver multiple articles, as a class, all to detailed specification. As a writer I was assigned a topic and an interviewee, expected to take it from there. This took a lot more research as KITE specializes in scientific research and rehabilitation, which are far from my areas of comfort.
Storyworks 2
Mock-up of the KITE article
Further complications arose making me have single day deadlines to complete stages of the assignment. Despite all, I have not missed a single deliverable, nor have I been even a minute late with any of them.
The articles are to be published as a part of printed magazine later this year.
Other Work
Professional Writing has given me a handful of projects I can showcase as points of interests, as things I now know how to do.
Such projects include:
Designing and writing Ads, E-mails, Newsletters
Knowledge Translation, and Policy Writing
Communication Strategies
Executive Summaries and Pitches
wireframing
Copywriting
Audience Analysis and User Personas
Blog posting and Article Writing


Website Design & Development
In the early days of the internet, as I've known it, websites were a nightmare to navigate. I've always wondered how to make these look better and work better. The first time I've tried coding a website was when I was 12, and even though at the time Hello World was an achievement, I've come far from these days.
Notable projects
My old, now outdated portfolio is still up on a server somewhere in the UK. The approach to it has not aged the best, as the colours were hard and vibrant it did feel gaudy at times; however the experience of making my own website from the first line of code has taught me lot, especially in little detailed touches to add life to simple things. Generally I try to stick to quieter designs, but with that project I've attempted to come out of my design comfort zone.
Images fluidly zoom in on hover


Other personal website design,
quieter and simpler
Game Design
My 2nd largest passions has always been games, tabletop, PC, console, anything. I quickly found myself drawn to the how of games. The programming was one thing, but the thinking, the planning, how do you create problems for someone to solve, while still making it fun. It all felt like a really interesting logic puzzle, and I dove into it for years.
Notable project
One of my latest projects of notable size has been my final Game Development school assignment. Definitely largest in scope, especially as a solo dev, it challenged me to create something from scratch.
I attempted to create a rogue-like top-down game where the player, using several abilities, navigated through randomly generated levels until finally reaching the end and battling a boss. It was not an extensive demo, and it suffered greatly from feature creep, but what was there worked wonderfully.
The game was made in Unity, using C#, and all custom scripts and assets.
Features of note:
Randomly generated rooms and corridors.
Flocking enemy AI, with random leaders and follower spreads.
Smooth camera anchored to an invisible float between the player and the mouse cursor
All custom art assets and animations

Custom font displayed in the
pause menu overlay

The game featured a pixel-art aesthetic, as it was quicker to make, while still being appealing and visually clear in the middle of gameplay

2D Art
Even as a kid, who was way too excited about knights in armor and castles, my main artistic outlet was art. However, as neither my peers nor my elders liked me constantly doodling at the time, I took a rather long break from it. That was until I inherited an old Wacom tablet in 2015. Since then I've been consistently cursing under my breath while wearing out the ctrl and z keys on my keyboards. But it's worth it.
Notable projects
Most of the artwork I've done has been of a personal nature. Either simple experiments, personal projects, visualizations of my writing, or simply gifts for friends. The exception being the several dozen paid commissions I've taken on, but none of them were substantial or notable. Amateur artists online don't have the best track record of being either trusted with large projects or payed fairly for their work.
Most of my art is character illustrations, but I've been known to dabble into full on paintings from time, both landscapes and portraits. Here are several examples that date for anytime in the past 3 years.






Multi-national, Multi-lingual, Multi-industry, Multi-talented